Anna of Aurivale

Full Name: Anna Elyne

Age: 13 at the start of Embermarked

Region: Alderwyn village, on the western side of the kingdom near a small inlet.

Family:

  • Older Sister: Brigit, a Hearthbinder (18 at the start of Embermarked)
  • Father: A skilled hunter and quiet craftsman
  • Mother: Warm and grounded, keeps the household in rhythm
  • Other Siblings: Ronan (15), a flirt and herdsman, and Lenore (Lena) (10)
  • Closest Friend: Lucia, also age 13at the start of Embermarked, blonde and messy and lively

Core Traits

  • Quietly observant — notices small details others miss
  • Grounded — shaped by seasons, soil, and the old rhythms of home
  • Empathic — feels a deep pull toward living things, especially animals
  • Uncertain, but brave — often unsure of herself, but steps forward anyway

Magical Affinity (early signs)

Though untrained at first, Anna begins to show signs of subtle connection to the Old Ways, especially:

  • Tracking & Sensing — she feels when places remember things
  • Animal Companionship — creatures instinctively trust her
  • Dreams & Foresight — she dreams of things before they happen, including the prophecy of three
  • Elemental Sensitivity — her connection to water and flora emerges slowly and softly

She is gifted a Flintseed pendant and an Emberhaft knife during the Embermoon festival—both marked with the same sigil as the one on her old leather book.


Plot Journey in Embermarked

  1. Village Life & Embermoon
    • Introduced before the Embermoon festival in her small village.
    • Her best friend, Lucia, talks excitedly about romance and tradition. Their friendship is warm, playful, and full of affection.
    • Chosen by the Queen’s riders for training—her name is called before the fire.
  2. The Departure
    • She is led to a private grove where she receives her magical knife and pendant.
    • Says goodbye to Brigit and Lucia at dawn; Lucia is heartbroken, and Brigit grounds her with words about identity and the Old Ways.
  3. Training at Hollowhall
    • Faces three days of assessments: physical, mental, and magical.
    • Quietly excels at tracking, balance, archery, and sensing.
    • Struggles with self-doubt and animal healing—chooses the hardest path anyway.
    • Meets Mora, a red-haired, quick-footed recruit who is her opposite in many ways—loud, impulsive, and fiercely confident.
    • Through initial friction, the two begin to form a connection that challenges and strengthens them both.
    • Befriends Junia, a calm and gifted girl from a long line of chosen.
  4. Dreams of the Three
    • Guided by Selden’s intuitive questions, Anna begins to understand that she is part of a greater pattern.
    • She dreams of three girls—herself, and two as yet-unmet figures—tied by fate and by the Old Ways.

Key Symbols

  • The Golden Wren — appears to her after a difficult moment, reminding her of inner kindness and that the Old Ways are watching
  • The Emberhaft Knife — a curved, sigil-marked blade symbolizing her initiation into the deeper paths of magic
  • Flintseed Pendant — a charm that grounds her and connects her to her village and the Old Ways

Notable Relationships

  • Lucia (best friend) – Her confidante, mirror, and cheerleader. Their goodbye is bittersweet, and Anna carries her memory with her.
  • Brigit (sister) – Offers Anna grounding advice before her journey: “You know who you are inside. You know where you come from. The Old Ways will help you grow into who you’re meant to be.”
  • Mora (fellow recruit) – A source of tension and growth. Their contrasting personalities spark friction but also fuel transformation.
  • Junia – Steady and self-assured. Becomes a quiet point of inspiration and a glimpse of what Anna might become.
  • Tyrelan, Halver, Seldan, and Talan – Each observes Anna’s development in their own way, offering guidance, skepticism, and small nudges toward her deeper potential.